Category Reviews

GLEE

Oh my god, Deep Blue Sea is on TV tonight. To imagine my level of surprised delight, it’s pretty much equivalent to telling a five year old that Santa is making an extra-special stop at their house, just because.

I love that it has sharks the size of a room and yet they can swim in about a foot of water. I love that it’s basically set at Alcatraz for sharks. I love that the scientists that are working with the sharks “FOR SCIENCE!!!” are consistently surprised that sharks behave like sharks, and that the suuuuuper smart sharks they engineered do super-smart things.

Just watch this and you’ll see why it’s pretty much one of the greatest schlocky movies ever:

The only reason I’ve never purchased this cinematic masterpiece is that I’m afraid its glory might be diminished with repeated watchings. And believe me, it is glorious.

*edit* LOL, due to the tv edits, the characters are swearing using the phrase ‘gal-darn’.

NY Fashion Week — MAC @ L.A.M.B.

Charlotte Tilbury describes the look at L.A.M.B. as, “The feeling was 1930s prostitute–trampy, smoky eye, deep “rougeoir” lips and beautiful pale skin.”

You know, it’s not often that ‘prostitute’ is openly admitted to being an inspiration. Gee, the clothes are nice, but you know what would tie everything together? Just a smidge of whore. Not 1990s Julia Roberts Hooker With A Heart Of Gold whore, but a more classy sort of starving rabid raccoon whore. Perhaps we could have them walk to ‘Money (That’s What I Want)’, too? Or is that too whorish? One thing’s for sure–we need overdrawn red lips or we risk our models with deeper eye sockets looking like Skeletor.

So let’s see it in action–

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WHOA. WHOA.

I know the look you are going for, and it is NOT 1930s prostitute. It is 1975 transvestite.

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I just…wow. Wow. I suppose if they wanted the clothes to look beautiful by comparison to the jacked-up things they’ve done to the models–horrifyingly unflattering makeup, frizzy hair…THOSE BANGS, then jolly good show, L.A.M.B.. The problem is we can’t not look at a trainwreck. I look at that picture and I don’t even see the clothes.

Presidents, Schmesidents…Helloooooo Long Weekend!

This weekend has been insanely busy, and instead of posting about it and getting caught up, I have elected to spend the entire day playing Mass Effect (the first one) and cleaning. Verdict: I still don’t know if I like it. Ok, I’m pretty sure I don’t like it but I can’t quite pinpoint why, especially when it’s so acclaimed. The fact that I had no problem getting up and cleaning the kitchen, taking a phone call from my mom–this doesn’t say good things for this game.

Leave it to me to tell you about the first game when everyone is shitting their pants about the sequel; I am nothing if not Miss Day Late and Dollar Short (hence all the buying of games from the bargain bin).

To start off, I loved Knights of the Old Republic. No, really loved Knights of the Old Republic.

No, REALLY loved it:

I found it engaging and compelling and just the right level of challenging. I actually completed the game, which is (shamefully) kind of rare for me–if I get bored or stuck or really frustrated, I move on. Anything hard to do isn’t worth doing, right?

Mass Effect feels like a watered-down version of Knights of the Old Republic to me. I should like it, all of the elements are there: space exploration, the opportunity to be Queen Bitch of the Universe, the guy who voiced Carth Onasi…I should like it. But it’s not there. For me, Mass Effect is like going back to that boyfriend you dumped years ago and for a while, it’s ok because it feels familiar, but familiarity doesn’t spark passion and it’s never quite the same as it used to be. Even the Elcor cribbing speech patterns directly from HK-47 made me wistful for the old game, not engaged with the new one.

So far, the story isn’t compelling. I’m supposed to STOP the killer robots from wiping out all of galactic civilization? A galactic civilization that I find highly annoying and wouldn’t mind seeing wiped out? Yeah, ok.

I also don’t like that the dialogue options that you’re given is never what Shepard actually says. Example courtesy shadowstitch:

> How’s it going? > I can’t talk now > Get out of my face

Shepard: “I’ll eat your children and fuck your mother.”

If I’m supposed to be in control of the conversation as the player, the option I select should accurately reflect the in-game dialogue, even if it’s more succinct in the options. When it doesn’t match, it feels like I’m being given an ‘option’ just to placate me as a player.

Switching between weapons in battle or between weapon attacks and biotic attacks seems unnecessarily complicated. I don’t like that you can’t switch between party members–what’s the point of having me level up an entire party’s worth of characters if I can’t control their skills and attacks directly? If Kaidan is the one with lock-picking skills, why is Shepard the one who picks the locks? If Wrex falls in battle, how is it that he is magically revived afterward, but if Shepard falls, it’s game over?

In a gripe that’s likely personal to MY game setup, entering the menu screens causes my TV to buzz horribly. In-game, no buzz, reasonable volume. Menu? It’s like the volume has doubled and it’s ALL buzz. Ugh. It makes me want to spend NO time looking at mission objectives, leveling the characters, choosing weapons and armor–I want nothing to do with anything on that menu screen.

I don’t like to think that I’m penalizing it for being KOTOR-but-not-quite, but I can’t quite figure out what merits it DOES have. I don’t know. Maybe I’ll put a few more hours into it and see if it picks up, story-wise, and draws me in. Otherwise, I’m calling this one a miss.