Category Games

“Oh my god, I killed our baby!”

On Saturday, a group of us went to Benihana’s and then to Gameworks to celebrate Chris’ 30th birthday. Jason and I had gotten to the restaurant a bit earlier than everyone else, as we’d been out at Archie McPhee, picking up a copy of the “Mr. Bacon’s Big Adventure” board game to give to Chris, a former vegetarian. Though our entire party had arrived on time, we didn’t end up being seated until nearly forty-five minutes past our reservation time, at which point I was maybe a little pickled as I’d only eaten toast that day in anticipation of a ridiculous dinner.

 

Our chef was very nice and told us he’d gone to school in Hawaii. Excuse me, but I believe I’ve found my calling in life: teppenyaki chefdom. But only if I also can attend school in Hawaii.

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Stuffed full and swearing that we’d never need to eat again, we walked from the restaurant to Gameworks for the all-important task of shooting dinosaurs, zombies, and robots to prepare for the dinobotbie apocalypse. Each spinosaur I shot down was in tribute to Chris.

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While there, we discovered one of the most fun arcade games ever: Deadstorm Pirates. It’s a booth style game which includes two force-feedback gun turrets and a ship’s wheel between them. You play as two pirates with “golden guns”, and when you shoot an object together, their power and speed increases. The story is a typical pirate adventure in that you’re battling for some nebulously-defined treasure–the important part is that you get to shoot hundreds of skeleton pirates who explode into bones and dust in a very satisfying way, a kraken, giant crabs, a giant snake, and a pirate who stole his jaw from a Predator. You also get to shoot down other ships with cannonballs, and I may have cackled with delight upon firing a cannonball every single time. Also, unlike the majority of other arcade games, you can actually beat this game in a reasonable amount of time for a not-insane amount of money. Oh, certainly, it was taking money from us like clockwork, but it didn’t ramp up the difficulty (or, like most shooters: cheapness) to a point where it would have been foolhardy for us to continue putting in money, which is a point that I think most arcade games miss. I won’t keep paying to play if it’s obvious that the game is set up in such a way that I’ll never win.

After we beat Deadstorm Pirates, we played the horseracing game, where you pick which sire and dam you’d like to make a baby, and all of a sudden a stork comes along with a brand new foal for you to name and love and race. Our precious baby was named Jerkface.

We put Jerkface through various training exercises to make her grow big and strong and fast. Unfortunately, one of those exercises was swimming her in a pool to increase her cardiovascular health. The instructions were that we were to reflexively tap a button when a bar moved into a certain area and, ominously, if we did it wrong three times, our horse would drown. That’s a sizeable punishment for error! Once you’ve selected a mode, there isn’t a way to back out and choose something else, so I was committed to do right by our child.

…The bar moved very, very quickly, and each time I missed, we would gasp in horror as Jerkface struggled and her sweet little jerky face went underwater. Upon the third miss, I cried, “Oh my god, I killed our baby!”, and sure enough, they showed the horse spasming and lurching in the pool and slowly, slowly stilling. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

And just like that, she was ready to race. What? I thought we drowned her! I guess in the racing world, drowning is not a permanent thing. All of that grieving, for nothing!

After you’ve finished playing, the game spits out a little card that represents Sarah Jessica Parkeryour horsey child, so you can come back at any time and continue playing instead of having to start anew, presumably up until the time your horse is grey and needs to be shot in its stall because its record is too crummy to justify putting it to stud.

Even though I was the babykiller, somehow I still got custody.

Party Aftermath

I woke up bright and early in the morning and blearily wondered who might have sneaked into my apartment during the night and shoved a wad of cotton into my mouth. I got up, drank some water, and then went back to bed. A couple hours later, I got up, drank some water, and after all that strenuous activity, had a nap on the couch. After my nap, I settled into a hot bath with my PSP and started Disgaea Infinite, which I sadly do not love. I should like it, as the premise is essentially that you’re playing through a choose-your-own adventure story, where you can possess characters and influence their actions, but instead of feeling like a game, it feels like an interminable cut-scene, which makes me feel antsy instead of having fun. I’ll give it a little more time as playing while hungover wasn’t exactly giving it a fair chance, but I definitely prefer the strategy-tactics games in the series.

After giving up on Disgaea for the day, I took a glance at my huge pile of shame (unfinished, or in some cases, not even started games), and decided it was time to work on it some. The first game I popped in was Batman: Arkham Asylum which I love. Action games tend to be hit-or-miss for me, it seems like a lot of them have one gimmick that they beat to death while you’re beating the same bad guys to death over and over and over again in settings that all look the same–this one got great reviews, which caused me to pick it up, but my own apprehension about the genre caused me to let it sit neglected on my shelf for months. I shouldn’t have waited so long. Everything about it is awesome. The gadgets you get to use aren’t gimmicky. Combat is uncomplicated, well-animated, and wholly satisfying. It’s equally satisfying whether you jump into the middle of a crowd of ten guys and go nuts beating the hell out of everyone or perch atop something high and wait for a patrolman to pass below, swoop down, and silently choke him, lay him to the ground, and disappear back into the shadows before the other guards even know what’s happening. You feel like Batman in this game, whether you’re gliding through the night or just nonchalantly strolling down some stairs (Yes, I make Batman take the stairs sometimes. It keeps him humble.) All of the Riddler puzzles are well-executed, and there are hundreds upon hundreds of tiny details that make it clear that the developer actually gave a damn about the franchise and making a good game. They didn’t just make a good game. They made a great one, the only worthy Batman game in existence. I intend to finish it tonight–if I hadn’t had to get up for work today, I probably would have finished it last night. My only nitpick is the design of Arkham itself: my inner vision of an insane asylum is that of one with intentions to rehabilitate its patients, and the treatment wards in Arkham all look like elaborate torture chambers. No wonder the criminally insane in Gotham stay criminally insane and take others down with them!

Presidents, Schmesidents…Helloooooo Long Weekend!

This weekend has been insanely busy, and instead of posting about it and getting caught up, I have elected to spend the entire day playing Mass Effect (the first one) and cleaning. Verdict: I still don’t know if I like it. Ok, I’m pretty sure I don’t like it but I can’t quite pinpoint why, especially when it’s so acclaimed. The fact that I had no problem getting up and cleaning the kitchen, taking a phone call from my mom–this doesn’t say good things for this game.

Leave it to me to tell you about the first game when everyone is shitting their pants about the sequel; I am nothing if not Miss Day Late and Dollar Short (hence all the buying of games from the bargain bin).

To start off, I loved Knights of the Old Republic. No, really loved Knights of the Old Republic.

No, REALLY loved it:

I found it engaging and compelling and just the right level of challenging. I actually completed the game, which is (shamefully) kind of rare for me–if I get bored or stuck or really frustrated, I move on. Anything hard to do isn’t worth doing, right?

Mass Effect feels like a watered-down version of Knights of the Old Republic to me. I should like it, all of the elements are there: space exploration, the opportunity to be Queen Bitch of the Universe, the guy who voiced Carth Onasi…I should like it. But it’s not there. For me, Mass Effect is like going back to that boyfriend you dumped years ago and for a while, it’s ok because it feels familiar, but familiarity doesn’t spark passion and it’s never quite the same as it used to be. Even the Elcor cribbing speech patterns directly from HK-47 made me wistful for the old game, not engaged with the new one.

So far, the story isn’t compelling. I’m supposed to STOP the killer robots from wiping out all of galactic civilization? A galactic civilization that I find highly annoying and wouldn’t mind seeing wiped out? Yeah, ok.

I also don’t like that the dialogue options that you’re given is never what Shepard actually says. Example courtesy shadowstitch:

> How’s it going? > I can’t talk now > Get out of my face

Shepard: “I’ll eat your children and fuck your mother.”

If I’m supposed to be in control of the conversation as the player, the option I select should accurately reflect the in-game dialogue, even if it’s more succinct in the options. When it doesn’t match, it feels like I’m being given an ‘option’ just to placate me as a player.

Switching between weapons in battle or between weapon attacks and biotic attacks seems unnecessarily complicated. I don’t like that you can’t switch between party members–what’s the point of having me level up an entire party’s worth of characters if I can’t control their skills and attacks directly? If Kaidan is the one with lock-picking skills, why is Shepard the one who picks the locks? If Wrex falls in battle, how is it that he is magically revived afterward, but if Shepard falls, it’s game over?

In a gripe that’s likely personal to MY game setup, entering the menu screens causes my TV to buzz horribly. In-game, no buzz, reasonable volume. Menu? It’s like the volume has doubled and it’s ALL buzz. Ugh. It makes me want to spend NO time looking at mission objectives, leveling the characters, choosing weapons and armor–I want nothing to do with anything on that menu screen.

I don’t like to think that I’m penalizing it for being KOTOR-but-not-quite, but I can’t quite figure out what merits it DOES have. I don’t know. Maybe I’ll put a few more hours into it and see if it picks up, story-wise, and draws me in. Otherwise, I’m calling this one a miss.